7 Days To Die

Apr 15, 2020

Posted by KyleOliveri: “7 days to die” I was thinking that if the game was uninstalled and reinstalled on the server that miight work but I can't figure out how to do that. 7 Days to Die 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Get your 7 Days to Die Server Hosting from Pingperfect, A worldwide provider of game server rental with 24/7 superb support. 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an.


This is the guide that will teach you and show you new defensive techniques to protect and bring out your building's potential to defend against the Incoming hordes of zombies and Other useful tips & tricks!

The Art of Base Construction & Defense


Phase #1: The New Beginning


This is the first phase in my guide, It will start when you start a new world and you've just spawned with nothing and out in the open, In this phase, We will be focusing on finding the most ideal shelter possible to be found in your world, It doesn't matter if its Random Gen or the default world, As soon as you respawn, Take a look at your map to find out on which side you are currently located at, Weather its west, East, North or south, Then continue ahead searching for a shelter, keep in mind that in order to have a better chance of running into cities or buildings, Follow the main road, The main road is made of asphalt, So its the roads that connected and lead to other landmarks and cities and on top of that, Connect it to each other, You will notice how important it is to memorize and save waypoints on cities and buildings in the near-future in your world, Now as you move on the road, You encounter a building, Building types differ from each other in each biome, Each biome has its own sterotypical buildings, For the grass lands, You may encounter Big Cabins in the woods, In the Desert, There is a reduced chance to stumble upon a very big city, The common buildings you may encounter in deserts are mostly abandoned houses, Medium Sized buildings with 2 stairways leading to its entrance, And mostly a bunch of small houses with medium distance between each building.
Here's an example of what i mean by Buildings that can be found by following the road:
Things to take note of from your Base:
  1. Count how many entrances can A Human Survivor/Zombie enter the house, This includes Doors, Hatches and fragile walls.
  2. The Main Block the building is constructed with, Most common buildings are made of Wood or cobblestone Blocks Etc...
  3. The Pros and Cons of your base, This targets Fragile/Weak spots in your inner/Exterior walls or how big your base is and if it includes a Vantage point floor like a balcony or windows.
  4. The time you its going to take to repair the entire base and upgrade it, Some buildings come in complete shape, Untouched and full of loot, Some come broken down and empty, Keep that in mind, Your base might be material-consuming more than other buildings.
  5. How far it is from the Main City and the nearby minor cities, This will greatly impact your scavenging adventure if your building ends up away from any city or other buildings and you might need a vehicle or a bike.
  6. Is it protected from the outside? aka Walls, Having an extra layer of walls outside will greatly increase your building's chances to survive hordes of zombies coming for you.
  7. The Terrain surrounding your base, This can drastically change the loot and the type of buildings around you which differs from each biome.
  8. The main material that is needed for repairing and upgrading your base.

If you find a building with exterior walls, I highly advice that you consider making it your shelter and upgrade it, Some Buildings that spawns with exterior walls come in shape like this:

Phase #2: The Rebuild


This phase is the most crucial turning point in your Building, It's going to focus on revamping your base, Weather its repairing/Upgrading or Re-shaping your building from the ground up, I will Uncover some methods and tips for you to do it as fast as possible and in an effective way and to consume less resources for your base.7 Days To Die
The Following Down below is the block upgrading tree:
Wood -> Sturdy Wood -> Cobblestone Block -> Concrete Block -> Sturdy Concrete Block -> Steel Block -> Sturdy Steel Block
Each Block owns an upgrading tree, Starting from Wooden frames into Cobblestone, Concrete and Steel, Each one contains its own Stats with Block HP.
  • Wood Frames -> 50 HP.
  • Wood Block -> 225 HP.
  • Cobblestone Block -> 1500 HP.
  • Concrete Block -> 2500 HP.
  • Concrete Block (Sturdy) -> 5000 HP.

Repairing your base requires the most essential Resources that won't be renewable that easy, You will need the Following :
  • Wood: Used for the most basic base blocks, Tools & Objects.
  • Stone: Essential for important crafting items and upgrades, Also smelting in forge.
  • Iron: Essential for advanced craftings and smelting in forge, Must have.
  • Clay Soil: Without clay, You can't upgrade to cobbletstone Blocks, Can be smelted in forge.

Materials like Short iron pipe, Nails, Glue, Cloth fragments and duct tape play an important role in crafting some specific items, So keep in mind that you have to ensure their presence in your inventory when you intend to craft some helpful items.
When it comes to repairing your base, Make sure you stack on Wood and stone to start repairing your blocks, You don't want to run and come back for every 10 blocks, You will waste 2x the time you are already spending on repairing your blocks, Your aim on your first day is to find a Good defensive base and you have to repair/Upgrade its walls at least at sturdy wood level.
The Upgrading Material costs:
  • To Wood blocks -> 4 Wood per block.
  • To Cobblestone Blocks -> 10 Cobblestone Rocks per block.
  • To Concrete Blocks -> 10 Concrete Mix per block.

Phase #3: The Defense


This is the Core-part of my guide were i will show you some defensive methods and tips on how to defend and keep the zombies at bay, You see, Defending is the best attack in this game, If you play your cards well, You win, If you don't, You will suffer, When you reach the point were you are fully-suited and well-armed, You will be worrying about your base, Not your life, And this is the part were i will hopefully save the both of you.
The Following defensive methods are my own, Hopefully it helps you:
1. Turrets + Layers of spikes and barbed wire
2. Giant Spike trap hole
3. Layers of Traps (Mix Ups)
4. Watchtower
5. The Bunker TrapDie
6. Balcony
These defenses are my very own type of defenses that i use and tested alot, All of them proved that they are battle-tested and effective, Now this is the part were i explain each of them and break them down to where its best at.
7 days to die pc
  1. Turrets + Layers of Spike traps and barbed wire: Now this is an old and a traditional 7 DTD Defense idea, Still it proved to be effective till this day, When you plan on holding your base wall, You will use this at the entrance or at the sides of your base, Turrets will provide firepower at short-medium range while The spike traps provide contact-damage when being stepped-on, You can also add fragile wooden carpets on deep holes which includes spike traps or mines at the bottom, This is a very effective method to keep zombies away from walls without them being touched or damaged.
  2. Giant Spike trap: This is a very effective method Which consists of fragile wooden panels with deep holes that have spikes or any sort of high-damaging trap at the bottom, This will cause the zombies to fall down and either die on the traps or be stuck forever until you kill them or they De-spawn. This is the most ideal when you have only 1 entryway into your base or room for traps under your floor.
  3. Layers of Traps: This is also a common way to use your traps effectively against zombies by placing spike traps with barbed wire or mines at the last layer of your defense [ Keep it away from other objects ], You can also use dirt fragments as cheap walls to your base and surround the dirt wall with a deep hole right outside the wall so nobody can jump or damage it, Also adding spikes at the bottom, By adding mines as the last layer of this defense then turrets on each sides While you have turret syndrome perk on MAX to let you control 2 turrets at the time, And a big space of wooden carpets that have spikes underneath it when zombies step on it, They will fall, And a small Vantage point for you in the middle to shoot the zombies, Proving such an effective way of breaking down the zombie hordes, Watch out for zombie policemen, They are the only zombies capable of damaging you from distance.
  4. Watchtower: One of the most important tools of defending your house is a good vantage point, If you have a sniper or a hunting rifle, It won't help you as much as you are on a watchtower with the entire view of the house surroundings at your hands, More elevation = Better view and tactical awareness.
  5. The Bunker Trap: This one looks odd for you, I use those under the pillars that support my house's balcony foundation, So zombies that damage the pillars can't reach the pillars Because th bunkers are infront of it and they have to go through it while it contains iron spikes and barbed wires.
  6. Balcony: A Balcony is only better than a tall watchtower for 1 good reason, If you have a balcony, Extend it to make an full circular-shaped balcony, When you do this, You will be able to rotate the entire balcony floor and see the right side, left, front and the back of your house, This will be ideal for any weapon aswell, If you have a tall base, Make a balcony or a watchtower, Its essential.

A little tip to help you test your defense, When you are about to test your defense to see weather its going to be any good, Wait for a screamer to scream and spawn some zombies, Or drag a nearby zombie horde to your base, All you have to do is, When they follow you back, Get inside your base and watch them from afar, Study their behavior and notice the AI Pathing that will be generated to have the best amount of exposure on your base, Zombies will always try to find a way in, Even if its entirely locked in and isolated, If a spike hole trap is the only entryway, They will jump in like its nothing ,So expect the unexpected and make an alternative plans to fix your problems just in case.
There are also essential perks that you will need as an importance to your survival and to greatly extend your base defense, Those are the perks you are going to focus on.
Intellect
SevenSome Other branches from the intellect skill tree:

Phase #4: Facing the Horde Night


This is the the phase were i call it the moment of truth, In the first night, Your Creativity and your defensive traps will be tested tonight, So The very last day before horde night will be important for gathering materials to repair your blocks with, Ammo to keep you protected, Throwables like Molotovs and Grenades would make a nice addition to the defensive workrate of your base, Destroying groups of zombies in 1 place can be dealt with easily by a grenade or a molotov and you can either watch them dieing or shoot them, Upgrading your traps to the next level has a major impact on your defense, Upgrading from Wooden Spike traps to iron spike traps is decent jump in The trap's HP value and its damage value, Make sure to upgrade and focus on the side were it can be obvious on were the zombies might attack from, Zombies often spawn at the right sides and the left sides of your house, They might end up grouping up on few specific blocks or spots, That's why you need turrets to handle them easily and grenades on top of that, Make sure that you NEVER THROW A GRENADE nearby your building or you will suffer from that
Keep in mind that if you have a building with 2 staircases, You should get rid of them OR shorten the length of your staircase by destroying half of it were they can't reach it by jumping or walking, You can place a haybale to get over it and jump to the staircase and pick it up as a fast and a good solution, Place a Vault Door and lock it on the staircase so you can access it in another way, But that will make a good pathing point for the zombies to step in and destroy the vault door in Numbers, You don't want that do you?
When you are done with the Horde Night, And you noticed and took notes of your base weakness, If you survived the night, The best thing you can do for the building is spending the very first day after horde night repairing it and upgrading it, For 2 reasons, 1st Is because It will be back better or at the same original state as it was, Undamaged if you encounter a random horde attack on your base or a screamer, 2nd reason is you going to be done by the very first day repairing and upgrading your base so you don't have to worry about your scavenging runs because you will have 6 days infront of you worth of looting!
And i highly recommend you to store your essential resources like Forged iron, Stone and other materials in their very own respective containers, It might be a waste but if you choose containers to be a stoarge of only 1 specific item, It might be be easy for you to sort through them, For example, I have stored all my gas tank supplies in this gas pump so i know all the gas i have is stored in here.
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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
  • 2Usage
  • 3Console Commands

Description[editedit source]

The Command Console is a tool primarily used for game development. However, it can be accessed by the player and used to input various 'Console Commands' adding a wider range of functionality to the game. Using the commands the player is able to retrieve game information and statistics in addition, but not limited to altering the game's settings, spawning items and controlling time. Commands are also available which can be used to control guest players when the game is running in multi-player. This allows the host player to kick or even ban other players that are abusive or being disruptive. More command are available at 7DaysToDieCommands.com.

Usage[editedit source]

  • There are two different keys that can be used to open the Command Console these are as follows:

Key 1[editedit source]

  • press F1 for US and EU keyboards.

Key 2[editedit source]

  • press ' for US keyboards.
  • press @ for EU keyboards.
  • press Ö/Ø/F2 for Scandinavian keyboards.
  • press Ñ for spanish keyboards.

Console Commands[editedit source]

Entering codes[editedit source]

  • Some commands are case sensitive; 'a' is not the same as 'A'.
  • Shortcuts can be used in place of the full command. Not all commands have a shortcut.
  • Command arguments presented in [square braces] are optional, however commands using <pointed braces> are not.

Command List[editedit source]

Current list taken from Alpha 15. Commands are as listed by typing 'help' into the console.

7 Days To Die Wiki

CommandShortcutDescriptionExample
help <command>Prints help text for supported commands.help ban
admin add <name / entity id / steam id> <permission level>Used to add a player to the admin list with the desired permission level. Note that you can use the players entityid, playername, or steam ID. Type 'lpi' to find an ID. Permission levels can range between 0 (maximum) and 1000 (none).admin add 171 0
admin remove <name / entity id / steam id>Used to remove a player from the admin list. Type 'lpi' to find an ID.admin remove 171
ai pathgridTBD - added in A19.2 b3
ai pathlines (was: ai path)TBD - renamed in A19.2 b3
aiddebugToggles AIDirector debug output.
ban add <name / entity id / steam id> <duration> <duration unit> [reason]Bans a player from the game for <duration> in <duration units> with a reason of [reason] (optional). Duration units are minutes, hours, days, weeks, months, and years. Type 'lpi' to find an ID.ban 171 10 hours griefing
ban 282 1 year hacking
ban listPrint a list of banned players with their duration, ID, and reason to the console.
ban remove <name / entity id / steam id>Remove a ban. Find a list of banned player IDs using 'ban list'.ban remove 171
buff <buff name>Applies a buff to the local player (you). Buff names can be found in 7 Days To DieDataConfigbuffs.xmlbuff CoffeeStaminaBoost
buffplayer <name / entity id / steam id> <buff name>Applies a buff to the selected player. Type 'lpi' to find an ID. Buff names can be found in 7 Days To DieDataConfigbuffs.xml.buffplayer 171 CoffeeStaminaBoost
chunkcacheccShows all loaded chunks in the cache.
clearClears all output text in the command console
cp add <command> <level>Used to add a command to the command permission list with the desired permission level. Use 'cp list' to view commands.cp add gettime 0
cp remove <command>Used to remove a command from the command permission list.cp remove gettime
cp listDisplay a list of current command permissions. '1000' is the lowest (Guest or normal player) while '0' is the highest (Host or Admin).
creativemenucmEnables or disables the Creative Menu
deathscreen <on/off>Display the blood-filled death screen during normal gameplay. This does not hurt or kill the player but it diminishes visibility.
debuff <buff name>Remove a buff from the local player (you).debuff buffLegBroken
debuffplayer <name / entity id / steam id> <buff name>Remove a buff from the targeted player.debuff 171 buffLegBroken
debugmenu [on/off]dmToggles Debug Mode on or off. This allows God mode (G key), the debug menu (ESC), and other unique functionality.
enablescope <on/off>esToggle debug scope.
exhaustedMakes the player exhausted.
exportcurrentconfigsExports the currently used configs to %appdata%/7DaystoDie/Saves/<worldname>/<savegamename>/Configs on Windows and .local/share/7DaystoDie/Saves/<worldname>/<savegamename>/Configs on Linux.

Useful for mod development. [1]

exportitemiconsExports all item icons to the 7 Days To DieItemIcons folder. Extremely useful for wiki editing!
getgameprefggPrints a list of current game preferences to the console (airdrop frequency, daylight length, etc).
getgamestatggsPrints a list of current game stats to the console (land claim size, difficulty, etc)
gettimegtPrints current number of days and time.
gfx af <0 or 1>Sets the anisotropic filtering to off(0) or on(1, default).gfx af 0
gfx dtiSet distant terrain instancing (A19.2 b3)
gfx dtpixSet distant terrain pixel error (A19.2 b3)
givequestGive yourself a quest. Quest names can be found in 7 Days To DieDataConfigquests.xml. The example command can be used to skip to the end of the tutorial quests. This is also immensely helpful for modded quests.givequest quest_BasicSurvival8
giveself <item name> [quality level]Drops an item at your feet with maximum (600) quality. Use the optional [quality level] to specify. Item names can be found in 7 Days To DieDataConfigitems.xmlgiveself machete
giveselfskillxp <skill name> <amount> *Increase the specified skill by <amount> of experience. The <skill name> MUST be capitalized and spaced correctly.giveselfskillxp Mining Tools 1000
giveselfxp <amount>Increase your experience by <amount>.giveselfxp 1000
kick <name / entity id / steam id> [reason]Kicks a player from the game. Type 'lpi' to find an ID. [reason] is optional.kick 171 bye
kickall [reason]Kicks all players from the game. [reason] is optional.kickall bye
killallKills all players and entities.
lightsToggles display of an outline around all light-emitting objects (candles, campfires, etc) (screenshot)
listentsleLists all entities currently in game (zombies, players, animals).
listlandclaimllpLists all active Land Claim Blocks with player name, world ID, SteamID, LCB's current health state, and coordinates.
listplayeridslpiLists all players and their IDs.
listplayerslpLists all players with IDs, positions, health, stats, IP address, etc.
listthreadsltLists all threads.
loggamestate <message> [true/false]lgsWrites information on the current state of the game (memory usage, entities, threads, etc) to the log file at 7 Days To Die7DaysToDie_Dataoutput_log.txt. <message> is any string that will be included in the header of the generated log. True = the command should be run on the client. False = the command should be run on the server. 'False' is default.loggamestate START
loglevel <loglevel name> <true/false>Telnet/web only. Select which types of log messages are shown on the connection. By default, all log messages are printed on every connection. Log levels: INF, WRN, ERR, EXC, or ALL.loglevel INF false
memPrints memory information and calls garbage collector.
memclPrints memory information on client and calls garbage collector.
pplistPrints Persistent Player data.
removequestRemoves a quest. Quest names can be found in 7 Days To DieDataConfigquests.xml.
repairchunkdensity <x> <z> [fix]rcdUsed to check if the densities of blocks in a chunk match the actual block type. If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, indicated by the error message 'Failed setting triangles. Some indices are references out of bounds vertices.' It can also fix mismatches within a chunk. <x> and <z> are the coordinates of any block within the chunk to check. Adding 'fix' to the end of the command will repair any mismatches.rcd 0 100 fix
saveworldsaManually saves the world.
say <message>Sends a server message to all connected clients.
setgamepref <preference name> <value>sgSets a gamepref. Preference names can be viewed with the 'gg' command (getgamepref).sg ZombiesRun 0
setgamestat <stat name> <value>sgsSets a gamestat. Stat names can be viewed with the 'ggs' command (getgamestat).sgs LandClaimExpiryTime 10
settempunit <c or f>stuSets the temperature unit to Celsius (c) or Fahrenheit (f, default).
settime day
settime night
settime <time>
settime <day> <hour> <minute>
stSets the current game time. <time> is in the 24h/military format (1pm is 1300). [hour] and [minute] are not. You can also set the <day>, which is the number of total days that have passed. Type 'help settime' for more info.settime 1300
settime 6 15 0
showalbedoalbedoToggles display of albedo in gBuffer.
showchunkdatascShows some data of the current chunk.
showcloudsArtist command to show one layer of clouds.
shownexthordetimeDisplays the wandering horde time.
shownormalsnormsToggles display of normal maps in gBuffer.
showspecularspecToggles display of specular values in gBuffer.
shutdownShuts the game down.
sounddebugToggles SoundManager debug output.
spawnairdropSpawns an air drop.
spawnentity <playerID> <entityID>se'se' by itself prints a list of entity IDs. Type 'lpi' to find an ID. You may also use the Entity Spawner (F6) in Debug Mode to spawn an entity.
spawnscoutsSpawns 1 Screamer in the distance and makes it navigate towards the location where the command was used.
spawnscreenDisplays spawn screen.
spawnsupplycrateSpawns a supply crate above the player.
spawnwhSpawns a wandering horde in the distance; these hordes will move generally towards the player's location when they were spawned (but not GPS at the player). (verified for A19.2 by faatal @TFP)
spectrum <choice>Force a lighting spectrum. Choices are Biome, BloodMoon, Foggy, Rainy, Stormy, Snowy. For the moment, the 'biome' choice is bugged and might crash the game.
starveMakes the player hungry.
staticmapSwitches the Navazgane map between static and dynamic
switchviewsvSwitches the player view between 1st person and 3rd person views. This can also be done in Debug Mode by hitting F5.
systeminfoPrint info about the current system (CPU, operating system, etc).
teleport <E / W> [y] <N / S>
teleport <E / W> <N / S>
teleport <target player name/steam id/entity id>
teleport offset <inc E / W> <inc y> <inc N / S>
tpTeleport the local player (you) to specified location. If using [y] (optional) use -1 to spawn on the ground. Use only <E / W> and <N / S> to always spawn on the ground. Use 'offset' to teleport based on current position (e.g. 3 meters north inside a locked building). Type 'help tp' for more info. South and West are negative, (-) before number.tp -200 77 300
tp -200 300
tp 171
tp offset 3 1 0
teleportplayer <name / player id / steam id> <E / W> <y> <N / S>
teleportplayer <player id> <player id>
teleTeleport the target player to specified location. Use y = -1 to spawn on the ground. Use another player's name or ID to teleport one player to another (such as to yourself). Type 'lpi' to print a list of player IDs. Type 'help tele' for more info.

South and West are negative, (-) before number.

tele 171 -200 77 300
tele 171 365
tele <friend> <self> = friend to you.
thirstyMakes the player thirsty.
traderareaIf a player is within a trader area they will be forced out but can reenter unless trader is closed.
updatelighton <name / player id / steam id>Commands for UpdateLightOnAllMaterials and UpdateLightOnPlayers.
versionPrint the version of the game and loaded mods.
waterControl water settings. Type 'help water' for more info.
weatherControl weather settings. Type 'help weather' for more info.
weathersurvival <on / off>Toggles weather survival.
whitelist add <name / player id / steam id>Adds a player to the whitelist.
whitelist remove <name / player id / steam id>Removes a player from the white list.
whitelist listPrints a list of all whitelisted players.

Notes[editedit source]

  • Not applicable to A18

Video Guide[editedit source]

7 Days To Die Pc

  1. https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/tutorials-guides/101325-xpath-error-checking?99279-XPath-Error-Checking=

7 Days To Die Wiki

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