Eastshade is a beautiful game. Which, in the game, you are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. This game is a nice relaxing game to play for someone who mostly plays FPS games. Here is the Eastshade Walkthrough on Steam by Nelnardis Main.
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Few games make me sit back and just think 'wow', Eastshade [Steam, Official Site] is certainly one of those times as the trailer makes it looks incredible. Check it out:
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About the game:
You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.
- Interact with the locals through dynamic conversations with discoverable topics and branching dialogue.
- Compose paintings anywhere in the world and offer them to characters to gain items, knowledge, and unlock secrets.
- Acquire materials and schematics to surmount obstacles.
- Actions and dialogue decisions affect future interactions and outcomes as you meet new characters.
It's from the same developer who made Leaving Lyndow, which did previously have Linux support that was removed due to issues. Concerned about this, I emailed the developer, who said this about the situation (published with their approval):
Leaving Lyndow is actually still playable on Linux, and a few folks reported to me it works fine on their distro. I only removed the listing from the store front, to discourage future sales on Linux. Since I was getting a lot of bugs I started to feel uncomfortable with the quality of the port. Once I pulled the Linux listing, I fixed most of the remaining bugs to the best of my ability, and pushed an update. The one big bug that remains that I never fixed was the ability to save, but given that Leaving Lyndow is meant to be played in a sitting, the port is still quite serviceable. Nobody who bought the game was abandoned.
The source of most of my bugs in the first place were external APIs I have since deprecated and replaced. Additionally, given that the revenues of Eastshade will be higher due to its higher price point, I'll be able to afford a bit more time on the Linux port. Finally, I didn't really understand the nature of a Linux port when I shipped Leaving Lyndow. I thought that any bug with any distro under the sun was my problem. The community has let me know that I only need to officially support one distro, and any bugs with other distros I can let the community sort. I will only be officially supporting SteamOS.
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I hope that clears things up!
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I've spoken to them a little more and they might end up testing just on Ubuntu, but whatever they decide it sounds like they're at least a bit clearer on how to support Linux. It's a common mistake, thinking you need to support 99x distributions, when really if you target the main two you're usually good to go.
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I look forward to giving Eastshade a run, as I really was impressed with Leaving Lyndow.