Phoenix Point: Year One Edition

Phoenix Point – Year One Edition Free Download: Phoenix Point: Year One Edition is a new tactical fighting video game. So this game has been developed by Snapshot Games Inc, and Snapshot Games Inc also publishes this game. This was the most awaited game of this month which is Dec 2020 because the company that has made this game and published this game are very famous and they have published many famous titles of games,

Dec 06, 2020 🦄 🧙👽 Welcome Cyberspace Gamer! 🤖 🧞‍♀️ 🚀 This is a Guide for Phoenix Point: Year One Edition. Press CTRL + D to BOOKMARK so you can check back for Updates! 👍 Phoenix Point Year One Edition Tips, Tricks and Strategy Guide 1. Phoenix Point: Year One Edition – Faction Guide (Synedrion, Mutant, New Jericho, and More).

So if you want to know that what is the exact release date game and that was at the start of this month and that was Dec 3 2020.

  • Sep 16, 2020 We’re incredibly excited to announce that Phoenix Point is coming to Steam and the Epic Games Store on December 10th, in the most complete version we’ve ever released. Phoenix Point: Year One Edition is the definitive version, collecting all previous DLC, updates, and additional content.
  • Dec 06, 2020 Phoenix Point: Year One Edition is a Tactical Strategy video game developed and published by Snapshot Games then released on December 3rd, 2020. Phoenix Point Year One Edition Game Review This game is a highly anticipated new strategy game from the creator of X-COM where you fight tactical battles on procedural maps against a foe that adapts to.
  • Title: Phoenix Point: Year One Edition Genre: RPG, Strategy Developer: Snapshot Games Inc. Publisher: Snapshot Games Inc.Franchise:Phoenix Point Release Date: 3 Dec, 2020 About This Game The highly anticipated new strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics.

Game Overview:

Phoenix Point: Year One Edition highly compressed is a new strategy fighting game which is developed by Snapshot Games Inc., and the developers of this game have published this game for the players who have played this games part one and who love that kind of game and gameplay. Now we will talk about the gameplay of this game.

So this game is strategy fighting game, In this game what you have to do actually that you have to fight the battles and that’s it, but it’s not easy you have to fight the battles with the tactics and with your minds.

So in this game earth is overrun a mutating alien menace, the alien has threatened last remind of the humankind. The story is of Phoenix Point: Year One Edition is fully available, but we will not spoil the full story because if the players will know the game will be boring for them because they will see the story.

They have published Phoenix Point: Year One Edition first part and that was Phoenix Point. This games first part is one of the reasons why that this game is the most awaited game of this month and even 2020 because the first part of this game was also a famous game because of the uniqueness of Phoenix Point: gameplay and mechanics.

So this game doesn’t have disappointed the fans because this game is also a masterpiece like the first part was famous. So actually this game is released recently in this month which is Dec 2020.
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Features:

  • Mutating Alien Menace: So in this game, there are Mutating Aliens and its hard to kill them, it’s hard but not impossible. You can kill them with your mind and tactics and offer them no respite, and in this tactic, your team will become more powerful then it was before, and your team will also contain advanced technology.
  • Diplomatic Relations: The project of phoenix is not only one organisation they are trying to reclaim the Earth. But there is more project like The militaristic New Jericho and many more. All the project will offer you unique rewards for co-operation and threats.
  • Experienced developers: The old version of this games series which Julian Gollop designed phoenix Point and that game. Julian Gollop was the creator of X-COM series which were of 1990s time. So you know that he is a famous designer and a great designer. So the system of this game is made tremendous and with modern standards.

System Requirements for Phoenix Point – Year One Edition:

Recommended System Requirements:

  • This Game requires 64 Bit of Windows To Run Your Pc
  • Operating System: Microsoft Win 10 / 8 / 8.1 / 7 64 Bit
  • CPU: Intel Core I7 1th Gen 3.4 GHz / AMD Ryzen 3 1200 Processer
  • RAM Memory: 16 GB RAM is Required
  • Video Card: Nvidia GTX 1060 GPU / AMD Radeon RX 580 is Required
  • DirectX Version: 11 is Required to Play This Game
  • Space: More Than 30 GB Space is Required

Minimum System Requirements:

  • This Game requires 64 Bit of Windows To Run Your Pc
  • Operating System: Microsoft Win 10 / 8 / 8.1 / 7 64 Bit
  • CPU: Intel Core I3 1th Gen or better
  • RAM Memory: 6 GB RAM is Required
  • Video Card: Nvidia GT 950 GPU / AMD Radeon R9 270x GDDR5 is Required
  • DirectX Version: 11 is Required to Play This Game
  • Space: At Least 30 GB Space is Required
Phoenix Point – Year One Edition Free Download

Part-4

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Dec 5, 2020

A guide on some of the most useful tips a Phoenix Point player needs to know about certain enemy weaknesses.

Tips to Fight


The Right to Break Arms


Certain enemies, predominantly humans and some species of arthron, have a glaring weakness that is easy to exploit: Their right arm.
You'll notice when hovering over the majority of weapons in the game that they specify that two arms are needed to use them. Some exceptions to this are handguns, all melee weapons, and grenades.
This doesn't just apply to your units, however. If you fire a shot at the arm of an enemy and that shot breaks their arm, they can no longer use two-handed weapons. The grand majority of human enemies in the game have only one weapon in their inventory, and when this is a two handed weapon, breaking their arm renders them irrevocably demilitarised.Point
When an enemy has their arm broken, they will either fight on with whatever equipment they can still use (back mounted rocket launchers, spitter heads, etc) or run for the nearest map edge to evacuate.
It is, in the majority of situations, a lot easier to break an enemy's arm than to knock their entire HP bar down. One basic sniper with a clear shot can break the arm of the strongest human enemies in the entire game, as their exists no suit of armour which provides enough defence to stop a direct hit sniper bullet from breaking a human arm. The same is true of the arthron sub-species which relies on their claw/machine gun arm for damage (i.e., they have no spitter head and their left arm is either a shield or has no equipment).
This method is (almost) fool-proof, but some exceptions are worth baring in mind. While basic medkits do NOT repair broken limbs, other healing methods can, so be on lookout. This also does not work on enemies which regenerate, UNLESS you disable the body part which provides this regenerative effect before-hand, but if you can both break their torso AND their arm, you could probably just kill them without needing to use this tactic. This is why this method is less useful against Triton type enemies, as many of them regenerate.
One other fun benefit of this tactic is that is prevents an enemy with the return fire ability from, well, returning fire, allowing you to use even non-sniper type units such as assaults to disable the arm (right or left) of an enemy assault-class human or machine gun toting arthron.

Shock and Flaw


Phoenix Point: Year One EditionThree types of enemy are very, very vulnerable to a certain weapon: the Neurazer. This melee weapon can be used by any Phoenix operative regardless of class, and costs one action point to 'fire', dealing 7 paralysis damage and 10 HP damage to all but the most heavily armoured enemies.
The three enemies that are weakest to this are enemy snipers (without handguns), enemy heavys, and Chirons that don't have legs which are capable of melee attacks. This is because firing a shot with a sniper rifle, a heavy weapon or the Chiron's back mounted catapult thingy requires three action points to use, and paralysis removes total action points proportional to the percentage of current paralysis to total paralysis for the given unit.
To put this in simple language, if an enemy has, say, 30 strength, then it can 'house' 30 paralysis points before if becomes total paralysed. However, with each 25% lost towards this total, one action point is taken away, of the four that each unit has. This means that raising an enemy's paralysis will gradually render it unable to use more action point intensive weaponry, until it eventually cannot act at all.
Because the Neurazer cannot miss, this takes the aiming out of removing threats from the battlefield. Because the game ends a mission when all remaining living enemies are full paralysed, this means that you can, theoretically, win a mission with nothing but neurazers. Because any pandorans that end the mission fully paralysed are added to your pandoran storage, this means you will have a steady supply of fresh food and mutagens from all those Chirons.
Why bother cutting through their massive HP pool when you can cut them into burgers back at base?

Whack-a-Mole


The strongest late-game character build, in my humble opinion, is what I like to call the 'Whack-a-moler'. In order to create a whack-a-moler, you have to get your hands on a high damage melee weapon (mattock of the ancients is the best for damage but Marduk's fist is the easiest good one to acquire) and also the tier three robotic augmentation blueprints. You'll also need to have a priest who can apply frenzy (or failing that, a frenzy applying item).
Here's it works: You get either an assault or a heavy and give them the other class to make them an assault/heavy hybrid class. You give them the heavy's brawler and inspire abilities, the assault's rapid clearance and dash abilities, and as much speed as possible (this means light armour, too). Then, you augment their torso into the Vengeance torso, the one the gives proficiency with melee weapons and allows them to be swung for one action point instead of two.
In battle, you wait until there's a fair few enemies nearby, and then you use a nearby priest with the frenzy head to apply frenzy to your team, granting even more movement speed. Then, the fun begins.
You use rapid clearance on your whack-a-moler and send them in to melee the nearest human, arthron, triton, siren, worm or mind-fragger. A kill with your high damage melee weapon will refund you two action points, and using the weapon costs only one action point, so you can use the other point to rapidly move to the next enemy. Dashing can only be done twice per turn, so use it when you can't reach your next target without doing so. Each kill gives 1 will point for everybody on your team, and you'll get a ♥♥♥-ton of kills.
I've beaten several missions in one or two turns with one or two whack-a-molers. They're by far the strongest late-game character build. However, don't use them on chirons or Scylla, as those cats just have too much dang HP for this little trick to work. Also, watch out for overwatch, as this can catch you off guard. If you need to refresh your action points, any other assault can give two free points to your whack-a-moler if they are close enough, to keep the killstreak going.
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